Spike Rush Judge Weapon GuideFracture Map: Patch 10.04 NA
Tier: Strong / SType: ShotgunCost:
1850Win52.79%Pick4.96%Dmg/Round: 74.16KDA: 1.34Score: 49.55

Welcome to the METAsrc Judge weapon guide for Fracture.
We’ve used our extensive database of Valorant: Spike Rush stats along with proprietary algorithms to create the best statistical weapon guide for Judge on Fracture. Our algorithm calculates the best store purchases and agents to correspond with your chosen weapon, using stats such as win rate, pick rate, damage/round, and KDA. Reference it during all phases of the game to ensure you always have an edge over the competition.

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Judge Weapon Stats
Max Range: | 50m |
---|---|
Equip Time: | 1 sec |
Reload Time: | 2 sec |
Magazine Size: | 5 |
First Bullet Accuracy: | 2.25 |
Wall Penetration: | Low |
Judge Damage
0m - 10m
Head34
Body17
Legs14
10m - 15m
Head20
Body10
Legs9
15m - 50m
Head14
Body7
Legs6
Primary Fire (Full-Automatic)
Fire Rate: | 3 rounds/sec |
---|---|
Run Speed: | 75% |
Pellet Count: | 12 |
Judge Fire Mode Usage
Primary: 100%
Alternate: 0%
Judge Accuracy
Head13%
Body69%
Legs18%
Attacking: Judge Stats
Tier: | Strong / S |
---|---|
Score: | 51.52 |
Win Rate: | 56.07% |
Pick Rate: | 5.11% |
Dmg/Round: | 71.29 |
KDA: | 1.30 |
Attacking: Best Judge Loadout

Melee + Judge
Melee

Tier: | Bad / D |
---|---|
Score: | 75.00 |
Win Rate: | 55.87% |
Pick Rate: | 100.00% |
Dmg/Round: | 0.55 |
KDA: | 0.37 |
MELEE
55.87%

Light Shields

Absorbs 66% of total damage taken. Breaks after it has absorbed 25 damage.
SHIELD

56.95%
Attacking: Judge Shields

Light Shields

Absorbs 66% of total damage taken. Breaks after it has absorbed 25 damage.

56.95%
Attacking: Agents

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Attacking: Sidearms

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Defending: Judge Stats
Tier: | Bad / D |
---|---|
Score: | 41.01 |
Win Rate: | 42.63% |
Pick Rate: | 5.10% |
Dmg/Round: | 69.21 |
KDA: | 1.24 |
Defending: Best Judge Loadout

Melee + Judge
Melee

Tier: | Bad / D |
---|---|
Score: | 75.00 |
Win Rate: | 42.41% |
Pick Rate: | 100.00% |
Dmg/Round: | 0.10 |
KDA: | 0.37 |
MELEE
42.41%

Light Shields

Absorbs 66% of total damage taken. Breaks after it has absorbed 25 damage.
SHIELD

43.01%
Defending: Judge Shields

Light Shields

Absorbs 66% of total damage taken. Breaks after it has absorbed 25 damage.

43.01%
Defending: Agents

Oops! It looks like we're still gathering Patch 10.04 North America Spike Rush agent data for Judge.
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Defending: Sidearms

Oops! It looks like we're still gathering Patch 10.04 North America Spike Rush sidearm data for Judge.
Please try broader filters for better results.